AI Insights · Timothy · October 2022
Top 5 Third Person Games on iOS in Europe for Q3 2022
Discover the performance trends of the top 5 third person games on iOS in Europe during Q3 2022. Key metrics include weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 third person games on iOS in Europe showed notable performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the metrics for each game, based on Sensor Tower data.
Stumble Guys from Scopely, Inc. saw a significant increase in weekly revenue, peaking at around $641K in the final week of August. Weekly downloads started strong at approximately 742K at the end of June but gradually declined to about 384K by the end of September. The game maintained a robust number of weekly active users, increasing from around 3.7M to 4.2M over the quarter.
Subway Surfers, published by Sybo Games ApS, experienced a downward trend in weekly revenue, starting from $61K at the end of June and dropping to about $13K by the end of September. Downloads also showed a decline from 346K to approximately 205K over the same period. Active users decreased from around 12.2M to 7.1M throughout the quarter.
Going Balls by SUPERSONIC STUDIOS LTD had a steady performance in weekly downloads, peaking at around 145K at the beginning of August before stabilizing around 117K by the end of September. Weekly revenue showed a slight increase, reaching approximately $1.5K in the final week of September. Active users remained relatively stable, hovering around 550K to 590K.
PUBG MOBILE from Tencent Mobile International Limited saw impressive weekly revenue figures, peaking at about $2.2M in the last week of July. Downloads were relatively stable, fluctuating between 95K and 135K. Active users remained strong, ranging from around 3.2M to 3.5M throughout the quarter.
Tall Man Run, also by SUPERSONIC STUDIOS LTD, showed fluctuations in weekly downloads, peaking at around 113K at the end of August before dropping to 52K by the end of September. Weekly revenue hovered around $300 to $500, with a slight dip to $225 in the last week of September. Active users declined from approximately 419K to 267K over the quarter.
For more in-depth insights and detailed data, visit Sensor Tower.